![]() ![]() ![]() As far as this reactivity goes the game is head and shoulders above the recent offerings in the genre.Īs for my progress, I’m now in the first major city, got one companion and I’ve scored some decent guns so I’m looking forward to hit the wilderness again. It’s easy to lock yourself out of a side quest because you were rude to the npc or taunted them in some way they didn’t like - there are some recovery options for such situations too, usually in form of a stat checks where you often use your strength, intelligence, personality or speechcraft to turn the conversation around. It’s a really good mix overall so it doesn’t feel too samey or cartoonish, or even depressing.Īlso, my favorite part about the writing is how you really have to pay attention to what you say. A lot of characters are exaggerated in one way or another, some are quite outlandish, and then you have some that are surprisingly somber or morbid. I’d go so far to say that it should be prioritized over combat stats, it just adds so much and unlocks potential for lots of xp gain through conversation - either by unlocking interesting information about characters or even unlocking quests - or alternate solutions.Įdit: I think this is the first time I’ve seen partial success for a stat check. ![]() Zip gun ammo (which revolver also takes) is also pretty easy to make so this is a very viable option if you don’t want to bother with melee.Īlso, Personality is an AMAZING stat. Damage output is significantly higher than any of the other easily acquired weapons in the early game, and with a decent mag size you can dispatch 2 enemies before you have to reload. Both are very easy to make - revolver holds 5 bullets and deals 7-9 tooltip damage, and can be fired 3 times per turn with 10 DEX. The real game changer for me was when I crafted a custom revolver, which is a crafted upgrade for the zip gun that you can craft from the very beginning. I’ve settled on a pretty good character now, picked Gifted and Lucky as my starting traits, with a stat spread of 8 STR, 3 END, 10 DEX, 8 INT, 7 ATTNT, 7 PERS, 4 LCK. Even though I’m playing at 15-20 fps the game’s pulling me more than recently rpgs. I’ve managed to squeeze in a few more hours of game time during the holidays, thanks to an old laptop that was available for me to borrow. But my point is, there seems to be quite a lot of replayability here. Unfortunately he had a shotgun and I didn’t lol. And as I mentioned previously, having good social stats unlocks many different side bits to characters you meet, which can lead to very unpredictable consequences - just yesterday for example I managed to piss off a somewhat stoic guard that would not give me the time of day when I played my melee guy, but with my new character that has high personality and dexterity I was able to taunt him and then escalate things through sleigh of hand action, which resulted in a 1v1 combat with him. I’ve already seen at least 20 variations of random encounters in the very early stages of the game, and they are affected by day/night cycle to boot - you run into different encounters based on the time of day, and static encounters (npc placement and such) also change based on this. ![]() From my experience so far I think it will take me even longer, because I like to see everything. People who played Early Access are reporting campaign length to be between 30 and 50 hours. ![]()
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